Styx V1.1
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Mancubi on the big box in final fight wave 3 reduced from 5 > 2
Added ammo next to the exit to assist in final fight wave 4 and cleanup
Removed 1 cyber from final fight wave 4
Changed the blue key fight so that it now locks you in
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Styx V1.2
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Removed a box of shells in the starting cave and placed a caco there instead
Changed the blue key fight entry to a drop down to remove cheese
Monsters in the blue key fight and starting tunnel are now set to ambush flag
Moved the positioning of some monsters in the blue key fight to accommodate for the ambush flag
Replaced vile in the blue key fight with a baron
Added a vile that teleports into the blue key fight once some time has passed